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00031 #ifndef OAL_SOUND
00032 #define OAL_SOUND
00033
00034 #include <AL/al.h>
00035 #include <AL/alc.h>
00036 #include <AL/alut.h>
00037
00038 #include <iostream>
00039 #include <vector>
00040 #include <string>
00041
00042 #ifdef _WIN32
00043 #include <windows.h>
00044 #endif
00045
00046 #include "syn/Stream/WavImporter.h"
00047
00048 namespace syn
00049 {
00056 class OpenALSound
00057 {
00058 public:
00059 OpenALSound() : mSource( 0 )
00060 {
00061 position[0] = 0; position[1] = 0; position[2] = 0;
00062 }
00063
00064 bool load( const syn::AudioFormat& fmt, char* fname )
00065 {
00066 std::vector<unsigned char> data;
00067
00068
00069 ALfloat zeroes[] = { 0.0f, 0.0f, 0.0f };
00070 alListenerfv( AL_POSITION, zeroes );
00071
00072
00073 ALfloat front[] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f };
00074 alListenerfv( AL_ORIENTATION, front );
00075
00076 alGenBuffers( 1, &mBuffer );
00077
00078
00079 WavImporter i;
00080 int channels, samp_rate, format;
00081 if (false == i.import( fmt, fname, data ))
00082 {
00083 return false;
00084 }
00085
00086
00087
00088 samp_rate = fmt.samplingRateHz;
00089 channels = fmt.channels;
00090 switch (fmt.datatype)
00091 {
00092 case syn::AudioFormat::UNSIGNED8:
00093 std::cout << "WARNING: UNSIGNED8 unsupported."
00094 << "Could not not open stream\n" << std::flush;
00095 return false;
00096 case syn::AudioFormat::SIGNED8:
00097 if (fmt.channels == 1)
00098 format = AL_FORMAT_MONO8;
00099 else if (fmt.channels == 2)
00100 format = AL_FORMAT_STEREO8;
00101 else
00102 {
00103 std::cout << "WARNING: Only 1 or 2 channels unsupported. "
00104 << "Could not not open stream\n" << std::flush;
00105 return false;
00106 }
00107 break;
00108 case syn::AudioFormat::UNSIGNED16:
00109 std::cout << "WARNING: UNSIGNED16 unsupported. "
00110 << "Could not not open stream\n" << std::flush;
00111 return false;
00112 case syn::AudioFormat::SIGNED16:
00113 if (fmt.channels == 1)
00114 format = AL_FORMAT_MONO16;
00115 else if (fmt.channels == 2)
00116 format = AL_FORMAT_STEREO16;
00117 else
00118 {
00119 std::cout << "WARNING: Only 1 or 2 channels unsupported. "
00120 << "Could not not open stream\n" << std::flush;
00121 return false;
00122 }
00123 break;
00124 case syn::AudioFormat::FLOAT32:
00125 std::cout << "WARNING: FLOAT32 unsupported."
00126 << "Could not not open stream\n" << std::flush;
00127 return false;
00128 }
00129
00130 alGetError();
00131
00132
00133 alBufferData( mBuffer, format, &data[0], data.size(), samp_rate );
00134 if (alGetError() != AL_NO_ERROR)
00135 {
00136 std::cerr<<"Could not BufferData\n"<<std::flush;
00137 exit( 1 );
00138 }
00139
00140 alGenSources( 1, &mSource );
00141
00142 alSourcei( mSource, AL_BUFFER, mBuffer );
00143 alSourcei( mSource, AL_LOOPING, AL_TRUE );
00144
00145 return true;
00146 }
00147
00148 void play()
00149 {
00150 alSourcePlay( mSource );
00151 }
00152
00153 void setPos( float x, float y, float z )
00154 {
00155 #define ALMAXDISTANCE 60.0f
00156 clamp( x, -ALMAXDISTANCE, ALMAXDISTANCE );
00157 clamp( y, -ALMAXDISTANCE, ALMAXDISTANCE );
00158 clamp( z, -ALMAXDISTANCE, ALMAXDISTANCE );
00159
00160 ALfloat lispos[] = { x, y, z };
00161 alListenerfv( AL_POSITION, lispos );
00162 }
00163
00164 void stop()
00165 {
00166 alSourceStop(mSource);
00167 }
00168
00169 void step()
00170 {
00171 static ALfloat position[] = { 10.0, 0.0, 4.0 };
00172
00173
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00187
00188 alSourcefv( mSource, AL_POSITION, position );
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198 return;
00199 }
00200
00201 bool isPlaying()
00202 {
00203 ALuint sid = mSource;
00204 ALint state;
00205
00206 if(alIsSource(sid) == AL_FALSE)
00207 {
00208 return false;
00209 }
00210
00211 state = AL_INITIAL;
00212
00213 # ifdef WIN32
00214 alGetSourcei( sid, AL_SOURCE_STATE, &state );
00215 # else
00216 alGetSourceiv( sid, AL_SOURCE_STATE, &state );
00217 # endif
00218
00219 switch(state)
00220 {
00221 case AL_PLAYING:
00222 case AL_PAUSED:
00223 return true;
00224 default:
00225 break;
00226 }
00227
00228 return false;
00229 }
00230 private:
00231
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00253
00254 void clamp( float& val, float low, float high ) const
00255 {
00256 if (val < low)
00257 {
00258 val = low;
00259 }
00260 else if (val > high)
00261 {
00262 val = high;
00263 }
00264 }
00265
00266 float position[3];
00267 ALuint mSource;
00268 ALuint mBuffer;
00269 };
00270
00271 }
00272
00273 #endif